Keen Hearing and Smell. The cerberus puppy has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiple Heads. The cerberus puppy has three heads. While i has more than one head, the cerberus has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Multiattack. The cerberus puppy makes as many bite attacks as it has heads.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Fire Breath (Recharge 6). The cerberus puppy exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Description
As with their adult counterparts, not much is known about the young gatekeepers of the underworld. They behave a lot like normal puppies, though notably at least three times bigger in size. The few who somehow find their way aboveground are known for leaving large, flaming droppings in rather unexpected places. Adventurers have noted the creature's non-aggressive behavior, with the puppies simply taking unaware strangers by surprise with how adorable they are.
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