Medium Humanoid, Neutral Evil
Armor Class 24
Hit Points 3712 (425d8 + 1800)
Speed
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws DEX +19, CON +19, INT +19, CHA +19
Skills Acrobatics +19, Athletics +19, Deception +19, Perception +19
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Cold, Force, Radiant
Damage Immunities Necrotic, Psychic
Condition Immunities Charmed, Frightened, Paralyzed, Petrified, Stunned
Senses Passive Perception 29
Languages all languages in the universe
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

 


Legendary Resistance (5/Day). If the Dungeon Master fails a saving throw, it can choose to succeed instead.

Magic Resistance. The Dungeon Master has advantage on saving throws against spells and other magical effects.

Spellcasting. The Dungeon Master is a spellcaster. Its spellcasting ability is Intelligence (spell save DC 27, +19 to hit with spell attacks). The Dungeon Master is capable of casting any spell, and has the following spell slots; 1st level (6 slots), 2nd level (5 slots), 3rd level (5 slots), 4th level (4 slots), 5th level (4 slots), 6th level (3 slots), 7th level (3 slots), 8th level (2 slots), 9th level (2 slots)

Magical Weapon Attacks. Any weapon attacks performed by the Dungeon Master counts as magical for the purpose of overcoming resistance to bludgeoning, piercing, and slashing damage.

Power Weapon Attacks. Any weapon attacks performed by the Dungeon Master is tripled in power. Roll the weapon's damage di(c)e three times and then add the appropriate modifier (i.e. a Power Greatsword would deal 6d6 + Strength Modifier slashing damage, instead of 2d6 + Strength Modifier slashing damage). This is already noted in the actions.

Perfect Ability Scores. The Dungeon Master's ability scores cannot be reduced below 30 through any means.

Unique. Every Dungeon Master are often granted a one-of-a-kind unique power upon receiving the status as a Dungeon Master. Dungeon Masters also often take up names based on their ability. Some examples are listed below.

blades: this creature may create or turn anything into a blade which it is a master of blades...It can also grant any ability to a blade

Actions

Alter Reality The Dungeon Master's power is so great that it can alter reality. The Dungeon Master casts the wish spell without expending a spell slot, and does not suffer any penalties due to the spellcasting of the wish spell. Also, the Dungeon Master can control every aspect of the wish spell, meaning it can prevent any possible negative effect from the effect produced by the wish spell. Once this action is used, roll 2d20. The Dungeon Master cannot use this action for that number of tendays.

Recover Spell Slots (Recharge 6) Roll 3d6. The Dungeon Master can recover a number of expended spell slots whose levels equal to or is less than the number rolled.

Morph Weapon. If the Dungeon Master does not have a weapon, it create one out of magical energy. It can change this weapon to any simple melee, simple ranged, martial melee, and martial ranged weapon of it's choosing, and only once per turn.

Melee Weapon Attack. If the Dungeon Master has a melee weapon in it's hand, it can attack a creature within range. +18 to attack. On a hit, the weapon deals three times it's damage di(c)e plus 9, of the damage type determined by the weapon.

Ranged Weapon Attack. If the Dungeon Master has a ranged weapon in it's hand, it can attack a creature within range with an arrow fashioned out of magical energy in the same action. +19 to attack. On a hit, the weapon deals three times it's damage di(c)e plus 10, of the damage type determined by the weapon.

Reactions

Uncanny Senses. When another creature makes an attack roll against this creature, the Dungeon Master can use it's reaction to add 3d4 to it's AC. The Dungeon Master can use this reaction 8 times a day, and restores 2d4 uses every day at dawn.

 

Legendary Actions

The Dungeon Master can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Dungeon Master regains spent legendary actions at the start of its turn.

Cast A Lesser Spell. The Dungeon Master can cast one 4th-level or lower spell with a casting time of 1 action or 1 bonus action.

Move. The Dungeon Master can move up to half its speed.

Melee Weapon Attack. The Dungeon Master can use its Melee Weapon Attack action.

Ranged Weapon Attack. The Dungeon Master can use it's Ranged Weapon Attack action.

Cast A Greater Spell (2 Actions). The Dungeon Master can cast one 8th-level or lower spell with a casting time of 1 action or 1 bonus action.

Description

Any humanoid is capable of becoming a Dungeon Master. However, only the worthiest of the worthy are given the chance to start on the path of becoming one. In order for someone to start becoming a Dungeon Master, an immortal seer by the name of Tensha will give them an old, repeating prophecy.

You can try everything,

you can do nothing.

When your soul is bargained,

your mind lost,

your kind forgotten,

their future bleak,

your past dead,

you can try nothing,

you can do

Everything.

Once all of these conditions have been fulfilled, a humanoid will be granted powers to bend space and time at will, to alter reality in a second, and to become immortal. However, if reduced weak enough, they can be killed, but it is very difficult. A single Dungeon Master is capable of defeating several gods alone. Because of the two lines "your kind forgotten, their future bleak," all of the existing Dungeon Masters are the last of their kind, or if one of the more recent Dungeon Masters, one of the last of their kind. More than forty Dungeon Masters are thought to exist over the billions of years in which the multiverse existed, and therefore there are over forty humanoid races that have been lost in the void.

NOTE TO DUNGEON MASTERS OF THE EARTH: It is suggested using the Dungeon Master as the final villian of the campaign. How you introduce it is all up to you

Monster Tags: humanoid

Bladeuser

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