Large Elemental, Lawful Evil
Armor Class 17 (natural armor)
Hit Points 180 (16d10 + 100)
Speed 60 ft.
STR
12 (+1)
DEX
22 (+6)
CON
15 (+2)
INT
24 (+7)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +11, WIS +6, CHA +7
Damage Immunities Necrotic
Senses Blindsight 120 ft., Passive Perception 12
Languages Auran
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Elemental Demise. If brilsur dies, its body disintegrates in spark of dark energy and void, leaving behind only equipment the brilsur was wearing or carrying.

Innate Spellcasting. The brilsur's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: detect magic

3/day each: enlarge/reduce, tongues

1/day each: conjure elemental (void elemental only), gaseous form, invisibility, major image, plane shift, blight

Actions

Multiattack. The brilsur makes two spear attacks or uses its entropic shot twice.

Spear. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 7 (2d6) necrotic damage.

Entropic Shot. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) necrotic damage.

Monster Tags: Genie

Habitat: DesertUnderdark

MichalJerchel

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