False Appearance. While the Animated Slot Machine stays still, it is indistinguishable from a regular slot machine.
Pay Day. If the slot machine is killed or incapacitated, roll a d6, it drops in gold whatever the rolled number x100 is.
Slam. Melee Attack: +3 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) bludgeoning damage.
Money Shot. Ranged Weapon Attack: +2 to hit, range 30/40 ft., up to 3 targets. Hit: 4 (1d4 + 2) bludgeoning damage.
777. Roll 3d6's. If the same number is rolled 2 times, then roll a d4 and determine what damage type the Slot Machine's Money Shot is changed to (1 - Fire, 2 - Lightning, 3 - Thunder, 4 - Force). If the same number is rolled 3 times, then the next attack it makes automatically hits and automatically crits.
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