Medium Construct, Lawful Neutral
Armor Class 17 Natural Armor
Hit Points 33 (2d8 + 8)
Speed 25 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
14 (+2)
WIS
6 (-2)
CHA
8 (-1)
Saving Throws STR +5, CON +6
Damage Vulnerabilities Acid, Lightning
Damage Resistances Slashing
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Deafened, Exhaustion, Poisoned
Senses Passive Perception 6
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

False Appearance. While the Animated Slot Machine stays still, it is indistinguishable from a regular slot machine.

Pay Day. If the slot machine is killed or incapacitated, roll a d6, it drops in gold whatever the rolled number x100 is.

Actions

Slam. Melee Attack: +3 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) bludgeoning damage. 

Money Shot. Ranged Weapon Attack: +2 to hit, range 30/40 ft., up to 3 targets. Hit: 4 (1d4 + 2) bludgeoning damage.

Bonus Actions

777. Roll 3d6's. If the same number is rolled 2 times, then roll a d4 and determine what damage type the Slot Machine's Money Shot is changed to (1 - Fire, 2 - Lightning, 3 - Thunder, 4 - Force).  If the same number is rolled 3 times, then the next attack it makes automatically hits and automatically crits.

GuruDaddy

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