Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (breastplate and shield)
Hit Points 68 (12d8 + 14)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
16 (+3)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws WIS +7, CHA +3
Skills Arcana +9, Insight +7, Medicine +7, Religion +9
Senses Passive Perception 17
Languages Celestial, Common, Dwarvish, Elvish, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Knowledge of the Ages (2/day). The cleric can tap into a divine well of knowledge. As an action, it can choose one skill or tool. For 10 minutes, it has proficiency with the chosen skill or tool.

Potent Spellcasting. The cleric can add its Wisdom modifier (+4) to the damage it deals with any cleric cantrip

Spellcasting. The cleric is a 10th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). They have the following cleric spells prepared:

Cantrips (at will): guidance, light, mending, sacred flame, thaumaturgy

1st level (4 slots): cure wounds, command, detect evil and good, identify, sanctuary

2nd level (3 slots): augury, lesser restoration, protection from poison, suggestion

3rd level (3 slots): magic circle, nondetection, speak with dead

4th level (3 slots): arcane eye, confusion, divination

5th level (2 slots): dispel evil and good, legend lore, scrying

Actions

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Sacred Flame. Range 60 ft., one target. The target must succeed on a DC 15 Dexterity saving throw or take 13 (2d8 + 4) radiant damage. The target gains no benefit from cover for this saving throw.

Description

The gods of knowledge — including Oghma, Boccob, Gilean, Aureon, and Thoth — value learning and understanding above all. Some teach that knowledge is to be gathered and shared in libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain tremendous power if they unlock the secrets of the multiverse. Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. Some gods of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu.

Monster Tags: NPC

lauramineoxide

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