Medium Undead, Chaotic Evil
Armor Class 19 (Studded Leather, Shield)
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
18 (+4)
DEX
20 (+5)
CON
16 (+3)
INT
13 (+1)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +9, CON +8, WIS +8, CHA +10
Skills Acrobatics +10, Intimidation +10, Religion +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Abyssal, Olman (or other ancient language from your campaign)
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Gifts of Kyuss. Barnos Indarna’s eyeworms are longer and more potent than other Kyuss Knights, and his Mind Siphon is stronger.

Living Wounds. Kyuss Knights inflict horrifying wounds that open and close on their own, like tiny mouths suddenly brought to horrible life. Anyone a Kyuss Knight damages with a weapon attack suffers disadvantage on attack rolls and saving throws until their wounds are dressed with a DC 16 Medicine check or they receive any magical healing. Effects which cure disease or curses also end Living Wounds. This DC is Wisdom based.

Mind Siphon. A Kyuss Knight heals 8 hit points each time it deals psychic damage to another creature.

Actions

Multiattack.  Barnos Indarna uses Visions of the Worm, then makes two longsword attacks and two eyeworm bites.

Dagger. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 5) piercing damage plus 7 (2d6) necrotic plus Living Wounds.

Eyeworm Bite. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 9 (2d8) psychic damage plus Living Wounds.

Visions of the Worm. Barnos Indarna’s shadow stretches out from him to a distance of 60 feet. If it touches another creature’s shadow, they must make a DC 18 Wisdom saving throw or be stunned for one round, overcome with visions of the utter horror and hopelessness of the as yet unborn Age of Worms.

Reactions

Worm Healing. A Kyuss Knight is healed by the power trapped within the writing worms of Kyuss. As a reaction, it can consume an adjacent wormswarm to remove all ongoing conditions and fully restore its hit points. The wormswarm is completely destroyed, but makes no move to defend itself from this consumption.

Legendary Actions

Barnos Indarna can take 3 legendary actions, choosing from one of the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. He regains spent legendary actions at the start of its turn.

Attack. Barnos Indarna makes an Eyeworm Bite attack.

Sicken (2 actions). Barnos Indarna’s shadow stretches out, touching one creature of his choice 60 feet. The target must make a DC 18 Constitution saving throw or become sickened, suffering disadvantage on attack rolls and ability checks. It can make a new saving throw at the end of each of its turns, ending the effect on a success.

Worm Healing (2 Actions). Nezzarin takes the Worm Healing reaction, even if it has already used a reaction this turn.

Description

Barnos Indarna was a great advisor to Kyuss back when he was a mortal. Upon attaining demigod status, Indarna was one of four who became a Kyuss Knight, living embodiments of the will of their dark lord.

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