Transmutation Sacrifice. When Cithria reaches 50 hit points she will take her Great sword and sacrifice 25 of her hp and all her remaining Shadewolves to turn into a giant bipedal bear. See Cithria´s Bear form for stats. The stored up damage in her sword and the total hp of her wolves will be added to her current hp as the hp of her Bear form. This Transformation can only happen once every long rest.
Battle-cry. Cithria will let out a fierce battle-cry giving her allies advantage on their attacks until her next turn. Enemies within a 60ft. range will have to make a wisdom-saving throw (dc 17) or be frightened of Cithria until her next turn.
Chain-attack. (to hit: +10) Cithria will strike the target three times with her Great-sword dealing 2d10+7 slashing damage. She ends this chain-attack with an downwards strike. The target must make a strength-saving throw (dc 17) or be knocked prone. When a target is hit by an attack they must make a strength-check (dc 17) or be knocked back 5ft. This can occur each subsequent attack. If one of the attacks miss the chain will be broken she wont finish her remaining attacks. The sword will store half of the damage dealt with it.
Headbutt.(to hit +10) Cithria can use an action to headbutt a target she is grappling dealing 2d6 bludgeoning damage.
Rage. Cithria can use her bonus action to fall into a bloodthirsty rage. This will give her 35 temporary hit points and advantage on her attacks. Her rage lasts until the temporary Hit points are gone or she is knocked unconscious. She can use this 3 times per long rest.
Counter-grapple. If Cithria is hit by a melee attack she can use a reaction to attempt to grapple them. The attacker must make a strength-check (dc 17) or be grappled by Cithria.
Stunning Gaze. If Cithria is hit by a ranged attack she can use her reaction to make a perception check against the targets stealth (if rolled) or passive stealth. If she succeeds the attacker will be stunned until the end of Cithria´s next turn.
Cithria can use her legendary actions once each round after a players turn.
Shadow Pack. (once per long rest) Cithria will summon up to six Shadewolves determined by rolling 1d6. They will fight alongside Cithria and will have their own initiative.
Lightning Call. (can be used up to three times) Cithria calls out to the sky as stromclouds begin to gather. up to 4 bolts of lightning will strike each enemy once. The number of bolts is rolled by 1d4 and each bolt will deal 3d6+8 lightning damage.
Description
Cithria is about 8.5ft tall and is often seen carrying a giant great sword forged out of black steal engraved with magical runes.
She tends to avoid other people as much as possible living in her secluded hut deep in the forest and she won´t attack unprovoked.
Lair and Lair Actions
The Forest's of Galundale
These forests in the far north of Niretholen have been Cithria´s home for almost 200 years and her presence has changed the environment. The snowstorms are influenced by her and even the wildlife listens to her command.
Lair Actions
On initiative count 15 (losing initiative ties), Cithria takes a lair action to cause one of the following effects; Cithria can’t use the same effect two rounds in a row:
- Relentless Storm: The battlefield will be covered in a thick snowstorm making it difficult to stand. Creatures in the storm other than Cithria and her Shadewolves have to make a dexterity saving throw (dc 14) or be knocked prone.
- Wildlife´s Aid: The land´s wildlife will come to Cithria´s aid. You roll a d6. On a 1-2 a Dire Wolf will appear. On a 3-4 an Owlbear will appear. on a 5-6 a Giant Eagle. If this action is used again the previous creature will leave the battlefield after taking one last turn.
Regional Effects
The region containing Cithria´s lair is affected by her spirit, which creates one or more of the following effects:
- Regional wildlife is unusually peaceful. Dire wolves will mostly ignore you and even owl-bears will avoid you once you enter the area.
- The flora of the land is overly healthy and nature based on magic is empowered. Druids will gain a +2 to hit. The eatable flora also has a revitalizing effect on the ones eating it ou will be able to use one hit die if you eat something from these woods.
If Cithria dies, these effects fade over the course of 90 days.
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