Legendary Resistance (3/Day). If the titan fails a saving throw, it can choose to succeed instead.
Magic Resistance. The titan has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the titan is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6; On a 1 to 5, the titan is unaffected. On a 6, the titan is unaffected, and the effect is reflected back at the caster as though it originated from the titan, turning the caster into the target.
Living Storm. The Titan is always at the center of a storm 1d6 + 4 miles in diameter. Heavy precipitation in the form of either rain or snow falls there, causing the area to be lightly obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing.
Siege Monster. The tarrasque deals double damage to objects and structures.
Multiattack. The titan can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Hand of judgement. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36(4d12 + 10); bludgeoning damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the titan can’t bite another target.
Natures Touch. Melee Weapon Attack:+19 to hit, reach 15ft., one target. Hit: 32 (4d10 + 10)bludgeoning damage. the Titan drags its fingertips through the ground leaving deep ravines in its wake
Sweeping Hand. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24(4d6 + 10); bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone
Thunderous Slam. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 23 (4d6 + 9) thunder damage.
Lightning Storm - Recharge . All other creatures within 120 feet of the titan must each make a DC: 20 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one. If a target's saving throw fails by 5 or more, the creature is also stunned until the end of its next turn.
Frightful Presence. Each creature of the titan's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the titan is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the titan’s Frightful Presence for the next 24 hours.
Swallow. The titan makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the titan, and it takes 56 (16d6); acid damage at the start of each of the titan’s turns.
If the titan takes 60 damage or more on a single turn from a creature inside it, the titan must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the titan. If the titan dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.
Attack. The tarrasque makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
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