Medium Humanoid, Lawful Evil
Armor Class 18 (plate)
Hit Points 270 (55d8 + 20)
Speed 30 ft., Climb 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
18 (+4)
WIS
12 (+1)
CHA
19 (+4)
Saving Throws STR +11, CON +11, INT +10
Senses Darkvision 150ft, Passive Perception 15
Languages Common, Deep Speech, Undercommon
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Indomitable (3/Day). The warlord can reroll a saving throw it fails. It must use the new roll.

Survivor. The warlord regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum.

Special Equipment. the warlord has a rope of entanglement

War Magic. If the warlord uses its action to [Tooltip Not Found] it can make one weapon attack as a bonus action

Born on the saddle. the warlord has advantage on saving throws against falling off mounts

Reactive. the warlord can take one special reaction on every turn in a combat. this special reaction can only be used for opportunity attacks. these opportunity attacks must be made using the spider appendages (See actions below) 

Strike Swiftly. When a creature enters the reach of the Warlord's spider appendage (see actions). it can use its special reaction to make an opportunity attack using its spider appendage (See "Reactive" above)

Spellcasting. The Warlord is a 13th level spellcaster. its spellcasting ability is intelligence. (Spell save DC 18, +10 to hit with spell attacks). it has the following wizard spells prepared.

Cantrips (At will): dancing lights, control flames, guidance, vicious mockery 

 1st level (4 slots): chromatic orb, compelled duel, ensnaring strike, detect magic

2nd level (3 slots): Augury, darkness, Summon Beast

3rd level (3 slots): revivify, tongues, spirit guardians

4th level (3 slots): find greater steed, Giant insect, polymorph

5th level (2 slots): Banishing Smite, holy weapon

6th level (1 slot): Guards and wards

7th level (1 slot): Conjure Celestial

Actions

Multiattack. the warlord can make five attacks. two with its battleaxe, two with its spider appendages and one with its net. 

Venomous Battleaxe. Melee weapon attack. +11 to hit, reach 5ft,. one target, Hit: 10 (1d8+5) slashing damage or 11 (1d10+5) if used with two hands to make a melee attack. plus 28 (5d10) poison damage. 

Spider Appendage. Melee weapon attack. +11 to hit, reach 15ft,. one target, Hit: 7  (1d4+5) piercing damage plus 2 (1d4) poison damage. if the target is large or smaller the target is grappled (Escape DC 17]. the warlord has ten appendages. each can grapple one creature

Net. Ranged Weapon Attack. +9 to hit, range 20/30 ft., one Large or smaller creature. Hit: The target is restrained. A creature can use its action to make a DC 18 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 25 slashing damage to the net (AC 16) frees the target without harming it and destroys the net.

Legendary Actions

The warlord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The warlord regains spent legendary actions at the start of its turn.

Command Allies. The warlord targets up to 3 allies it can see within 120 feet of it. If the targets can see and hear the warlord, the targets can each make one weapon attack as a reaction and gains advantage on the attack roll.

Will of the war Queen. The warlord points to a Humanoid within 120 feet of it. The target must make a DC 17 wisdom saving throw or be forced to use its reaction to make one melee weapon attack against a creature of the warlord's choice within range. If no creatures are in range the targeted creature moves up to half its movement towards the closest target

Contain. The warlord makes three net attacks

Description

Devoted to a curse. like many priests. Na'zeems warmongers are devoted, however this devotion often sees the carrying the curse of the war Queen. though they often dont use it in the open unless the Queen demands it 

Religion or cult? many mistake devotion to the war Queen more of a cult, however the cult is only really seen when non arachne warship the war Queen. arachne that do worship her more see it as a religion. mainly due to how Na'zeem came to be

Warlords. Warlords are some of the highest ranked soldiers in Na'zeems barracks. they command with extreme efficiency and react faster then any mortal being. making them menacing and deadly foes on the battlefield. warlords are most commonly seen leading war groups and riding flying mounts or large monsters

 

puppeterr213

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