Medium Humanoid (Tortle), Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
14 (+2)
CHA
14 (+2)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Flourish. The captain adds its Charisma modifier to the damage roll for its cutlass attacks (included in the attack).

Sea Legs. The captain has advantage on ability checks and saving throws to resist being knocked prone.

 
Actions

Multiattack. The captain makes two attacks: one with its hand cannon and one with its cutlass.

Hand Cannon. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Cutlass. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage

 
Bonus Actions

 

 
Reactions

Shape Up, Ye Dog (2/day). Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll.

 
Legendary Actions

 

 
Mythic Actions

 

 

Description

 

 

Lair and Lair Actions

 

 
CaptainEaves

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