Huge Beast, Lawful Neutral
Armor Class 20 Natural Armor
Hit Points 243 (15d12 + 5)
Speed 45 ft., Climb 45 ft.
STR
23 (+6)
DEX
12 (+1)
CON
25 (+7)
INT
12 (+1)
WIS
15 (+2)
CHA
8 (-1)
Saving Throws STR +11, CON +12
Skills Intimidation +14, Perception +11
Damage Resistances Piercing, Slashing; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Cold
Condition Immunities Charmed, Frightened, Grappled, Stunned
Senses Darkvision 120ft, Tremorsense, Passive Perception 18
Languages Common, Druidic, Elvish, Halfling, Infernal, Orc, Sylvan
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Thunderous Frenzy. When Cithria falls under 70 hp in this form, she will go into a frenzy. She will have advantage on all of her attacks, but everyone will have advantage against her as well. She also deals 3d6 thunder damage as bonus damage to her attacks. This frenzy will last for two rounds after which Cithria will revert back to her main form. She will keep her hp she had in her Bear form.

Actions

Chain Attack. Cithria will use three claw attacks on a single target ending with one bite attack. If an attack misses Cithria won´t be able to continue her chain attack.

 

Multiattack. Cithria can use up to four attacks on several targets.

Bite.(to hit: +11) Cithria will use her strong jaw´s to tear into an enemy dealing 3d6+8 piercing damage. Her target has to make a strength saving throw or be grappled by Cithria.

Claw Attack.(to hit: +8)  Cithria will use her claws to maul her enemies dealing 2d8+8 slashing damage. 

Reactions

Retaliation strike. If Cithria is hit by an attack she can use her reaction in this form to make a Claw attack against the person attacking her.

 

Legendary Actions

Cithria´s Bear Form can use her legendary actions after a player´s turn.

Lightning Call. (can be used up to three times) Cithria calls out to the sky as stromclouds begin to gather. up to 4 bolts of lightning will strike each enemy once. The number of bolts is rolled by 1d4 and each bolt will deal 3d6+8 lightning damage.

The Lightning´s Might. (can be used two times per long rest) Cithria calls out to the storm in a thunderous roars dealing 2d6 thunder damage to enemies within 30ft of her. She then empowering herself with lightning gaining 3d4 bonus lightning damage for three turns on all of her attacks.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Cithria´s Bear form is a 18ft. tall bipedal bear with brown and black fur. In this form Cithria is a lot more protective over her land and whatever she deems worthy of protection. She will attack if she deems something a threat even unprovoked.

Lair and Lair Actions

The Forest's of Galundale

These forests in the far north of Niretholen have been Cithria´s home for almost 200 years and her presence has changed the environment. The snowstorms are influenced by her and even the wildlife listens to her command. 

Lair Actions

On initiative count 15 (losing initiative ties), Cithria takes a lair action to cause one of the following effects; Cithria can’t use the same effect two rounds in a row:

  • Relentless Storm: The battlefield will be covered in a thick snowstorm making it difficult to stand. Creatures in the storm other than Cithria and her Shadewolves have to make a dexterity saving throw (dc 14) or be knocked prone.
  • Wildlife´s Aid: The land´s wildlife will come to Cithria´s aid. You roll a d6. On a 1-2 a Dire Wolf will appear. On a 3-4 an Owlbear will appear. on a 5-6 a Giant Eagle. If this action is used again the previous creature will leave the battlefield after taking one last turn.

Regional Effects

The region containing Cithria´s lair is affected by her spirit, which creates one or more of the following effects:

  • Regional wildlife is unusually peaceful. Dire wolves will mostly ignore you and even owl-bears will avoid you once you enter the area.
  • The flora of the land is overly healthy and nature based on magic is empowered. Druids will gain a +2 to hit. The eatable flora also has a revitalizing effect on the ones eating it ou will be able to use one hit die if you eat something from these woods.

If Cithria dies, these effects fade over the course of 90 days.

Habitat: ArcticForestUrban

FlamingWulf

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