Huge Monstrosity, Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 225 (18d12 + 48)
Speed 30 ft., Fly 60 ft.
STR
19 (+4)
DEX
17 (+3)
CON
19 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Skills Perception +8
Senses Darkvision 60 ft., Passive Perception 18
Languages Understands Draconic but can't speak it
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 27 (2d12 + 10) piercing damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 26 (2d12 + 8) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 24  (2d12 + 9) slashing damage.

Fire Breath (Recharge 1-2). The dragon head exhales fire in a 15-­-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 31 (10d8) fire damage on a failed save, or half as much damage on a successful one.

Description

A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack.

Habitat: GrasslandHillMountainUnderdark

verigal_bloodseeker

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