Medium Monstrosity, Unaligned
Armor Class 13 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
3 (-4)
WIS
10 (+0)
CHA
7 (-2)
Skills Stealth +5
Senses Blindsight 60 ft., Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 

 

Actions

Multiattack. The creeper makes one bite attack. It then uses its Self-Destruct.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing  damage. 

Self-Destruct. The creeper uses a biological mechanism to explode. Upon exploding, the creeper drops to 0 hit points and dies. Each creature within 10 feet of the explosion must succeed a DC 13 saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.

Reactions

Explosive Reaction. If a hostile creature moves within 5 feet of the creeper or it is ignited or set on fire, the creeper immediately uses its Self-Destruct action.

Description

Creepers are green, blocky creatures that are well known for exploding when coming in contact with other creatures, but they are completely unaware of this. Despite that, creepers are hostile predators. Creepers are given their name for being able to silently creep up to their prey, only giving off faint hissing sounds.

Dreemurr201X

Comments

Posts Quoted:
Reply
Clear All Quotes