Lucky. Rolls of a 1 on the d20 for an attack roll, ability check, or saving throw, allow a reroll of the die and must use the new roll.
Cunning Action. On each of its turns, Ilyra can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of anyone who is her ally that isn’t incapacitated and Ilyra doesn’t have disadvantage on the attack roll.
Insightful Fighting. As a bonus action, can make a Wisdom (Insight) check against a creature she can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If she succeeds, she can use Sneak Attack against that target even if she doesn’t have advantage on the attack roll, but not if she has disadvantage on it.
This benefit lasts for 1 minute or until you successfully use this feature against a different target.
Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Description
Most Boromar Clan leads were born into their life and groomed to be who they are. Clan leads likely have access to one magical item or weapon.
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