Small Humanoid (Halfling), Lawful Evil
Armor Class 14 Leather
Hit Points 30 (4d8)
Speed 30 ft., Climb 30 ft.
STR
12 (+1)
DEX
17 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
15 (+2)
Senses Passive Perception 14
Languages Elvish, Orc
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Lucky. Rolls of a 1 on the d20 for an attack roll, ability check, or saving throw, allow a reroll of the die and must use the new roll.

Cunning Action. On each of its turns, Ilyra can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of anyone who is her ally that isn’t incapacitated and Ilyra doesn’t have disadvantage on the attack roll.

Insightful Fighting. As a bonus action, can make a Wisdom (Insight) check against a creature she can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If she succeeds, she can use Sneak Attack against that target even if she doesn’t have advantage on the attack roll, but not if she has disadvantage on it.

This benefit lasts for 1 minute or until you successfully use this feature against a different target.

Actions

Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Bonus Actions

Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Description

Most Boromar Clan leads were born into their life and groomed to be who they are. Clan leads likely have access to one magical item or weapon.

OldManPsychic

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