Medium Plant (Any Race), Any Alignment
Armor Class 14 Natural armor
Hit Points 27 (5d8 + 5)
Speed 25 ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)
Skills Medicine +4, Nature +3, Perception +4
Senses Passive Perception 14
Languages Druidic plus any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Rooted The druid has advantage on saving throws to avoid being moved or knocked prone.

 

 

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands,

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It ccast the following spells

at will: druidcraft, produce flame, shillelagh

3/day entangle, longstrider, speak with animalsgoodberry

1/day animal messenger.

Bonus Actions

Grassroot support The druid can take the help action as bonus action.

Reactions

Distracting Plume  (1/day) As a reaction to being attacked, you can give the attack disadvantage, then move up to 10 ft without provoking oppurtunity attacks. Your plume of grassy fur can distract foes, letting you run off before being hit.

 

Previous Versions

Name Date Modified Views Adds Version Actions
11/19/2021 12:43:16 AM
2
0
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Coming Soon

Monster Tags: NPC

Habitat: GrasslandHill

AlexandrosThegreat

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