Rooted The druid has advantage on saving throws to avoid being moved or knocked prone.
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands,
Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It ccast the following spells
at will: druidcraft, produce flame, shillelagh
3/day entangle, longstrider, speak with animals, goodberry
1/day animal messenger.
Grassroot support The druid can take the help action as bonus action.
Distracting Plume (1/day) As a reaction to being attacked, you can give the attack disadvantage, then move up to 10 ft without provoking oppurtunity attacks. Your plume of grassy fur can distract foes, letting you run off before being hit.
Previous Versions
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