Dagger Swipe Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 7 (2d6 + 1) [Slashing] damage.
She has five legendary actions to use per battle
Concussive Blast (Costs 1 Actions). Jessie fires a concussion round from her gun forcing a dc 12 dexterity saving throw or be nocked prone.
Leaky Bullet (Costs 2 Actions). Jessie fires a contaminated round from her gun forcing a dc 13 constitution saving throw or take 10 poison damage.
Description
A ruff and tuff cowgirl in metal plated leather armor. She has a scar across her arm and always covers her face with a bandana.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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