Medium Swarm of Medium humanoids, Neutral Evil
Armor Class 15 Hidden metal clothes
Hit Points 40 (2d6)
Speed
STR
13 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws DEX +5
Damage Vulnerabilities Bludgeoning
Condition Immunities Grappled
Senses Passive Perception 12
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Dagger Swipe Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 7 (2d6 + 1) [Slashing] damage. 

Legendary Actions

She has five legendary actions to use per battle

Concussive Blast (Costs 1 Actions). Jessie fires a concussion round from her gun forcing a dc 12 dexterity saving throw or be nocked prone.

Leaky Bullet (Costs 2 Actions). Jessie fires a contaminated round from her gun forcing a dc 13 constitution saving throw or take 10 poison damage.

Description

A ruff and tuff cowgirl in metal plated leather armor. She has a scar across her arm and always covers her face with a bandana.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: DesertForest

I_Have_A_Idea

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