Medium Construct, Lawful Neutral
Armor Class 17 Natural (Plate)
Hit Points 50 (9d8 + 9)
Speed 50 ft.
STR
15 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
18 (+4)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +4, CON +4
Skills Athletics +8, Perception +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft, Passive Perception 12
Languages understands the languages spoken by its creator
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Cockpit. The archanomecha has an interior space of size Medium. If the cockpit is unoccupied, any creature of this size or smaller can mount the archanomecha and enter its cockpit by spending half their movement. While mounted inside the cockpit, a creature has half cover from any external threats. The cockpit is 10 ft. off the ground; melee combatants at ground level need at least a 10 ft. reach to directly engage with a creature inside the cockpit.

Pilotable. A creature mounted inside the cockpit of the archanomecha can spend their action to attempt to gain control of the mech, provided they possess appendages capable of doing so. The creature must succeed on an Intelligence check with DC equal to 12 + the creator's Intelligence modifier. On a success, the creature assumes control of the mech until either the creature dismounts or is incapacitated. The creator of the mech takes control of it as soon as they enter the cockpit, without spending their action to do so. A creature controlling the mech from within the cockpit is referred to as its pilot. A pilot can not wield a shield or weapon while controlling the mech.

Mendable. If the mending spell is cast on the archanomecha, it regains 2d6 hit points. If it has died within the last hour, the creator can use their smith’s tools as an action to revive it, provided they are within 5 ft. of it and they expend a spell slot of 1st level or higher. The archanomecha returns to life after 1 minute with all its hit points restored.

Spellcasting. The Crioderan Archanomechanical is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +9 to hit with spell attacks). The Crioderan Archanomechanical has following Artificer spells prepared:
Cantrips (at will): Mage Hand, Mending

1st level (4 slots): Burning Hands, Shield,Expeditious Retreat

2nd level (3 slots): Blur, Spider Climb,Levitate

Actions

Repair (3/Day). (Bonus Action.) The magical mechanisms inside the archanomecha restore hit points equal to 2d8 + the creator's proficiency modifier (2d8 + 4) to itself or to one construct or object within 5 feet of it.

Multiattack. The Crioderan Archanomechanical makes two attacks: They can either both be the same attack or two different ones.

Action Melee Attack. Arm Maul Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 13 (2d6 + 5) Bludgeoning damage. 

Action Ranged Attack. Shoulder Cannon Weapon Attack: +7 to hit, range 60/120 ft., 1 target. Hit: 11 (1d10 + 5) Piercing damage.

Reactions

Shake Off. When a hostile creature attempts to mount the archanomecha, the mech can attempt to throw them off. The creature must succeed on a DC 18 Dexterity saving throw or take 2d6 bludgeoning damage and be knocked prone.

Description

The agile giant archanomecha, or "mech", is a metallic construct which resembles a giant humanoid. The creator determines the archanomecha's appearance, which typically has two or more legs and a fully enclosed chassis with a canopy atop with a seat and control panel, but their choice has no effect on its game statistics.

Agile giant archanomechas vary in size from 10 to 16 feet tall, and weigh between 1250 and 3000 pounds.

This is a modified version of scottclowe's Archanomecha (Giant, Agile) to serve as enemies in the campaign I am running. They're slightly tune down in power and changed a bit so you can run it as a monster rather than a vehicle a player will utilize.

Previous Versions

Name Date Modified Views Adds Version Actions
11/19/2021 2:21:21 PM
17
11
1
Coming Soon

Monster Tags: Artificer

InsanityOvrload

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