Medium Aberration, Any Evil Alignment
Armor Class 10
Hit Points 15 (7d6)
Speed
STR
6 (-2)
DEX
1 (-5)
CON
8 (-1)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Damage Immunities Fire
Senses Passive Perception 1
Languages Only Viviana language
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

The Stupid Gang: When sitting at her table with her friends, she has a +4 bonus to AC.

 

Actions

Pencil Shooter.  Melee Weapon Attack: +4 to hit, reach 19 ft, horrible. 
Hit: 4d4 annoyance damage

The Power Of Timeses. Melee Weapon Attack: +4 to hit, reach 10 ft., infinite targets. Hit:  2d4 psychic damage. 

 

Giggle Maliciously. RangedWeapon Attack: +9 to hit, range 100/1000 ft. target. Hit: 2d10 necrotic damage.

 

Bonus Actions

When she loses, she will not talk to whoever beat her for a week. -159 Wisdom

Reactions

Make-Believe: Pretend the burn didn’t hurt.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A DEMON, AN EVIL CHILD, A STUPID PENCIL SHOOTER, and a person.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

FlatSalmon67711

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