The Stupid Gang: When sitting at her table with her friends, she has a +4 bonus to AC.
Pencil Shooter. Melee Weapon Attack: +4 to hit, reach 19 ft, horrible.
Hit: 4d4 annoyance damage
The Power Of Timeses. Melee Weapon Attack: +4 to hit, reach 10 ft., infinite targets. Hit: 2d4 psychic damage.
Giggle Maliciously. RangedWeapon Attack: +9 to hit, range 100/1000 ft. target. Hit: 2d10 necrotic damage.
When she loses, she will not talk to whoever beat her for a week. -159 Wisdom
Make-Believe: Pretend the burn didn’t hurt.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A DEMON, AN EVIL CHILD, A STUPID PENCIL SHOOTER, and a person.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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