Dark Devotion. The hunter of Yeenoghu has advantage on saving throws against being charmed or frightened.
Pack Tactics. The hunter has advantage on an attack roll against a creature if at least one of the hunter's allies is within 5 feet of the creature and the ally isn't incapacitated.
Innate Spellcasting. follower of Yeenoghu's innate spellcasting modifier is Wisdom (spell save DC 12). The follower of Yeenoghu can innately cast the following spells, requiring no spell components:
1/day: Tasha's hideous laughter, crown of madness, fear.
Rampage. When this creature reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make its Gnashing Jaws attack once.
Aura of Bloodthirst. If this creature isn’t incapacitated, any creature with the Rampage trait can make its Gnashing Jaws attack as a bonus action while within 10 feet of this creature.
Multiattack. The hunter makes two melee attacks.
Gnashing Jaws. Melee Weapon Attack: +6 to hit, reach 5ft., one creature. Hit: 6 (1d4 + 4) piercing damage.
Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) bludgeoning damage.
Description
Cultist of Yeenoghu have lost their minds to hunger, they've become as savage as Gnolls with even less mental capabilities. Yeenoghu has taken their minds and given them great strength and agility making them relentless killing machines that won't stop at anything to feast on helpless victims.
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