Large Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 0 ft., Swim 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
15 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +2
Damage Immunities Cold
Senses Blindsight 30 ft., Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.

Pack Leader. The shark gives advantage on attack rolls to all allied creatures within ten feet.

Ice Breaker.The arctic shark is immune to cold damage and all nonmagical and magical physical damage dealt via ice and snow based attacks. Any ice that comes into contact the shark's skin shatters on impact. 

 
Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

 

Description

Smaller than a giant shark but larger and fiercer than a reef shark, an arctic shark haunts deep waters. It usually hunts with small groups of other sharks forcing them to help it take prey more quickly, however, Arctic sharks themselves tend not to hunt together and are actually very territorial. A fully grown arctic shark is 15 to 20 feet long. Their time in the cold freezing Arctic temperatures has granted them a magical resistance to cold and ice.

Monster Tags: Misc Creature

Habitat: Underwater

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