fire infused : any melee attack against the spitfire must make a DC 10 constitution saving throw or the target takes 5 (1d6+2 ) non ongoing fire damage
construct nature : the bronze spitfire does not need sleep, food, air, or water
spell casting . the bronze spitfire is a 11 level spellcaster. its spellcasting ability is the same as the wizard that created it (spell save DC 17 +8 to attack) and it needs verbal and movements in order to cast its spells. it has the following spells prepared
cantrips (at will) : sacred flame, fire bolt, 1st level(4 slots):burning hands, witch bolt 2nd level(3 slot):scorching ray, flaming sphere, spider clime 3rd level(3slots): fire ball, vampiric touch, lighting bolt 4th level(3 slots): fire shield, wall of fire, 5th level(2 slots): scrying, telekinesis 6th level(1 slot): chain lightning
frightening presence. the bronze spitfire forces all players to make a DC 14 wisdom throw or be frightened till the end of the spitfires next tur
slash. Melee Weapon Attack: +12to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage
hurl. RangedWeapon Attack: +8to hit, range 10/30 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Description
the adventurers stand together feeling the warm the quickly heating temperature of the room causing them to sweat in anticipation a long shadow cast against the wall . a large metallic humanoid exoskeleton seemingly made of metals raises its four arms in anger summoning bright red flames in its palms. the adventurers bodies are found two years later the bone burned brittle with large claw marks and bloody handprints on the wall . the bronze spit fire is a horrible creature that parents use as horror stories to terrify their children. the bronze spitfire is a large construct made by wizards and used to assassinate or defend in most cases. they are vile things that have the magic of pyromancy infused into their metal bodies they kill burn and devour flesh and once set free by they masters bidding or death they will wreak havoc across the continents felling entire cities before being stoped. although some think it is a unintelligent brute in all honesty it is not. it will temp, bribe, and scare the adventurers using his scrying and telekinesis to pinpoint their weaknesses then eventually separating the party and killing them of silently and quickly
Lair and Lair Actions
the lair of the bronze spitfire is usually a shallow cave with some kind of connection to magic or their master (they might have been ordered their) and is usually dry and dank
Lair Actions
On initiative count 10 (losing initiative ties), the bronze spitfire takes a lair action to cause one of the following effects; the bronze spitfire can’t use the same effect two rounds in a row:
- open walls. the walls open causing three different pathways to appear each with an illusion that attracts a separate adventurer once they enter the wall seals itself trapping them inside the bronze spitfire then kills each one of them separately
Comments