Large Construct, Lawful Evil
Armor Class 16 natural armor
Hit Points 168 (168d12 + 4)
Speed 60 ft., Walk 60 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
15 (+2)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws STR +9, CON +8, CHA +7
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion
Senses Tremorsense, Passive Perception 25
Languages All telepathy up to 70ft.
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

fire infused : any melee attack against the spitfire must make a DC 10 constitution saving throw or the target takes 5 (1d6+2 ) non ongoing fire damage

construct nature : the bronze spitfire does not need sleep, food, air, or water

spell casting . the bronze spitfire is a 11 level spellcaster. its spellcasting ability is the same as the wizard that created it (spell save DC 17 +8 to attack) and it needs verbal and movements in order to cast its spells. it has the following spells prepared  

cantrips (at will) : sacred flame, fire bolt,                                                                                 1st level(4 slots):burning hands, witch bolt                                                                           2nd level(3 slot):scorching ray, flaming sphere, spider clime                                              3rd level(3slots): fire ball, vampiric touch, lighting bolt                                                        4th level(3 slots): fire shield, wall of fire,                                                                                        5th level(2 slots): scrying, telekinesis                                                                                      6th level(1 slot): chain lightning

 

 

 

 

 

 

 

 

Actions

frightening presence. the bronze spitfire forces all players to make a DC 14 wisdom throw or be frightened till the end of the spitfires next tur

slash. Melee Weapon Attack: +12to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage

hurl. RangedWeapon Attack: +8to hit, range 10/30 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Description

the adventurers stand together feeling the warm the  quickly heating temperature of the room causing them to sweat in anticipation a long shadow cast against the wall . a large metallic humanoid exoskeleton seemingly made of metals raises its four arms in anger summoning bright red flames in its palms. the adventurers bodies are found two years later the bone burned brittle with large claw marks and bloody handprints on the wall . the bronze spit fire is a horrible creature that parents use as horror stories to terrify their children. the bronze spitfire is a large construct made by wizards and used to assassinate or defend in most cases. they are vile things that have the magic of pyromancy infused into their metal bodies they kill burn and devour flesh and once set free by they masters bidding or death they will wreak havoc across the continents felling entire cities before being stoped. although some think it is a unintelligent brute in  all honesty it is not. it will temp, bribe, and scare the adventurers using his scrying and telekinesis to pinpoint their weaknesses then eventually separating the party and killing them of silently and quickly

Lair and Lair Actions

the lair of the bronze spitfire is usually a shallow cave with some kind of connection to magic or their master (they might have been ordered their) and is usually dry and dank

 

Lair Actions

On initiative count 10 (losing initiative ties), the bronze spitfire takes a lair action to cause one of the following effects; the bronze spitfire can’t use the same effect two rounds in a row:

  • open walls. the walls open causing three different  pathways to appear each with an illusion that attracts a separate adventurer once they enter the wall seals itself trapping them inside the bronze spitfire then kills each one of them separately                                                                                     

Habitat: GrasslandMountainUnderdark

aceroak

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