Tail Spike Regrowth. The alpha manticore has thirty tail spikes. Used spikes regrow when it finishes a long rest.
Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes. If it hits with both melee claw attacks, it may also make a sting attack.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) slashing damage.
Tail Spike. Ranged Weapon Attack: +6 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage. The target must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
Sting. Melee Weapon Attack: +8 to hit (with advantage if both claws hit), reach 5 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Description
A manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. It has a scaly body, with tufts of bristly coarse fur and a large mane. Its long tail ends in a cluster of deadly spikes that can impale prey at impressive range. At the tip of the tail is a large stinger, dripping with a deadly poison.
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