Medium Construct, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 50 ft., Climb 50 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws DEX +3, CON +4
Skills Perception +3
Damage Vulnerabilities Lightning
Damage Resistances Acid, Fire, Necrotic
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages Elvish, Giant Understands simple commands in Giant and Elvish but can't speak either.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing. The Repair Sentinel has advantage on Wisdom (Perception) checks that rely on hearing.

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Death Throes. When the Repair Sentinel is reduced to 0 hit points, it is destroyed. If it's Fire Breath or Acid Stream have not been used or has recharged (5-6), the tank used to store the volatile chemicals ruptures, subjecting anyone within 10-feet to the effects. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire or acid damage on a failed save, or half as much damage on a successful one.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) piercing damage.

Fire Breath (Recharge 5–6). The Repair Sentinel exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Acid Stream (Recharge 5–6). The Repair Sentinel expels a stream of acid in a 5-foot stream, 30-feet long. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) acid damage on a failed save, or half as much damage on a successful one.

Chain Whip - Entangle (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30 ft., one creature. Hit: The target is restrained by a chain whip. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The chain can also be attacked and destroyed (AC 10; hp 5; invulnerable to fire damage; immunity to bludgeoning, poison, and psychic damage). On a subsequent turn, the Repair Sentinel can reel in a restrained victim 30-feet, provided it does not move, as a bonus action.

Chain Whip - Disarm (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30 ft., one creature. Hit: The target makes a DC 15 Strength check or is disarmed. The weapon lands in the Repair Sentinel's square.

 

Description

Beetle-like constructs created by the the Giants and Sulatar Drow to help guard and maintain their cities.

Habitat: DesertForestUnderdarkUrban

Phishtrader

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