Innate Spellcasting. The Arcane Adversary's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: animal friendship
3/day each: Darkness, entangle, fear, haste, suggestion, polymorph
1/day: divine word
Magic Resistance. The arcane adversary has advantage on saving throws against spells and other magical effects.
Reckless. At the start of its turn the arcane adversary can gain advantage on all melee weapon attacks rolls, it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Multi attack. The arcane adversary makes one claw attack and one bit
Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one target. H i t 13 (2d6 + 6)
Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. H i t 13 (3d6 + 6)
Description
This creature barely resembles a humanoid and reeks of burned flesh and rott, an amalgamation of claws, ears and hooves from various animal parts forged together in some unholy arcane abomination before you, sharp teeth showing from it's snarling and drooling maw