Tiny Fey, Neutral Good
Armor Class 14 Natural armor
Hit Points 5 (2d4)
Speed 10 ft., 15 when rolling down a hill.
STR
4 (-3)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws CHA +6
Skills Deception +8, Nature +4, Performance +8, Persuasion +8, Stealth +4
Condition Immunities Charmed, Prone
Senses Darkvision 60ft, Passive Perception 13
Languages Common Understands but does not speak., Sylvan
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Skin of Burrs. When the Adoraburr touches any creature, it becomes attached. The Adoraburr can detach itself by spending 5 feet of movement.

Absent-Minded Cuteness. Whenever a creature sees the Adoraburr for the first time, it must make a DC 12 Wisdom saving throw or be charmed by the Adoraburr.

Cute. The Adoraburr has advantage on all charisma checks, and enemies with an intelligence of 5 (-3) or higher that can see have disadvantage on attack rolls against it.

Actions

Be A Cutey-pooty. The Adoraburr forces up to 3 creatures that can see or hear it to make DC 14 Wisdom saves. on a failed save the creature is charmed by the Adoraburr.

Habitat: Grassland

Druids_Light

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