Armor Class
14
Natural armor
Hit Points
5
(2d4)
Speed
10 ft., 15 when rolling down a hill.
STR
4
(-3)
DEX
16
(+3)
CON
10
(+0)
INT
12
(+1)
WIS
12
(+1)
CHA
18
(+4)
Saving Throws
CHA +6
Skills
Deception +8, Nature +4, Performance +8, Persuasion +8, Stealth +4
Senses
Darkvision 60ft, Passive Perception 13
Languages
Common Understands but does not speak., Sylvan
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Skin of Burrs. When the Adoraburr touches any creature, it becomes attached. The Adoraburr can detach itself by spending 5 feet of movement.
Absent-Minded Cuteness. Whenever a creature sees the Adoraburr for the first time, it must make a DC 12 Wisdom saving throw or be charmed by the Adoraburr.
Cute. The Adoraburr has advantage on all charisma checks, and enemies with an intelligence of 5 (-3) or higher that can see have disadvantage on attack rolls against it.
Actions
Be A Cutey-pooty. The Adoraburr forces up to 3 creatures that can see or hear it to make DC 14 Wisdom saves. on a failed save the creature is charmed by the Adoraburr.
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