Armor Class
16
Acid
Hit Points
34
(6d8 + 10)
Speed
15 ft., Acid based burrowing.
, climb 15 ft. Acid based climbing., swim 15 ft. This is also acid based, get the Jist?, walk 15 ft. And of course, it's very slow....
STR
10
(+0)
DEX
15
(+2)
CON
10
(+0)
INT
15
(+2)
WIS
15
(+2)
CHA
5
(-3)
Saving Throws
DEX +4, INT +4, WIS +4
Skills
Acrobatics +3, Athletics +3, Perception +3, Stealth +5, Survival +5
Damage Resistances
Damage Dealt By Traps
Damage Immunities
Acid, Poison; Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities
Blinded, Charmed, Exhaustion, Frightened, Incapacitated
Senses
Blindsight 35, Darkvision 35ft, Tremorsense 35ft, Truesight 35ft, Passive Perception 16
Languages
All speaks telepathically.
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Sluggish. This monster can only do one action per turn no matter what.
Anti-Magic Aura. This unit is immune to natural magics.
Actions
Crawl. Where this monster walks, sludge emerges, reducing dexterity, constitution and charisma by 1 for 3 days on any non-fungus enemy, non-cumulative.
Acid Spit. Ranged Natural Attack: +3 to hit, range 8/22 ft., 1 target. Hit: 15 (3d6 + 6) Acid damage. On hit, AC drops by 1 each time.
Reactions
Disgusting. Those who see this do a charisma check. On a fail, drop charisma by 3 against those who see this for the remainder of the battle.
Description
Ick... the slugs are back, and worse than ever!
Comments