Armor Class
            
                
                    16
                
                
                    
                        Acid
                     
                         
            
        
        
            Hit Points
            
                
                    34
                
                
                    (6d8 + 10)
                      
            
        
        
            Speed
            
                
                    15 ft., Acid based burrowing.
                    , climb 15 ft. Acid based climbing., swim 15 ft. This is also acid based, get the Jist?, walk 15 ft. And of course, it's very slow....
                     
                
            
        
    STR
                
                    10
                    (+0)
                
            DEX
                
                    15
                    (+2)
                
            CON
                
                    10
                    (+0)
                
            INT
                
                    15
                    (+2)
                
            WIS
                
                    15
                    (+2)
                
            CHA
                
                    5
                    (-3)
                
            
                Saving Throws
                
                    DEX +4, INT +4, WIS +4
                
            
        
            
                Skills
                
                    Acrobatics +3, Athletics +3, Perception +3, Stealth +5, Survival +5
                
            
        
            
                Damage Resistances
                
                    Damage Dealt By Traps
                
            
        
            
                Damage Immunities
                
                    Acid, Poison; Bludgeoning, Piercing, and Slashing from Metal Weapons
                
            
        
            
                Condition Immunities
                
                    Blinded, Charmed, Exhaustion, Frightened, Incapacitated
                
            
        
            
                Senses
                
                    Blindsight 35, Darkvision 35ft, Tremorsense 35ft, Truesight 35ft,  Passive Perception 16
                
            
        
            
                Languages
                
                    All speaks telepathically.
                
            
        
        
                Challenge
                
                    3 (700 XP)
                
            
            
            
                Proficiency Bonus
                
                    +2
                
            
        Traits
                Sluggish. This monster can only do one action per turn no matter what.
Anti-Magic Aura. This unit is immune to natural magics. 
Actions
                Crawl. Where this monster walks, sludge emerges, reducing dexterity, constitution and charisma by 1 for 3 days on any non-fungus enemy, non-cumulative.
Acid Spit. Ranged Natural Attack: +3 to hit, range 8/22 ft., 1 target. Hit: 15 (3d6 + 6) Acid damage. On hit, AC drops by 1 each time.
Reactions
                Disgusting. Those who see this do a charisma check. On a fail, drop charisma by 3 against those who see this for the remainder of the battle.
Description
Ick... the slugs are back, and worse than ever!







    
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