Medium Monstrosity, Any Lawful Alignment
Armor Class 13 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 50 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +5, Stealth +3
Damage Immunities Cold
Senses Passive Perception 15
Languages Primordial
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Telepathic. The wolf can telepathically speak with the winter warden if it within 1000 ft of it.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Description

The Guards of the punishing storm, the Wardens Wolf is as big as a horse, has snow white fur and pale blue eyes.

Monster Tags: Misc Creature

Habitat: Arctic

FunkyFello

Comments

Posts Quoted:
Reply
Clear All Quotes