Medium Beast, Chaotic Neutral
Armor Class 12
Hit Points 24 (6d8)
Speed 50 ft., Climb 40 ft.
STR
14 (+2)
DEX
15 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
14 (+2)
CHA
7 (-2)
Skills Perception +4, Stealth +6
Senses Passive Perception 14
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Smell. Bajeera has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If Bajeera moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, Bajeera can make one bite attack against it as a bonus action.

Displacement. Bajeera projects a magical illusion that makes her appear to be standing near her actual location, causing attack rolls against her to have disadvantage. If she is hit by an attack, this trait is disrupted until the end of her next turn . This trait is also disrupted while Bajeera is incapacitated or has a speed of 0
Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d6+5) Bludgeoning damage plus 3 (1d6) Piercing damage.

Description

Bajeera was a black Panther that Arjhan the Ranger tamed and she spent many glorious days hanging out together.  When Arjhan took up adventuring, she helped him defeat his foes.  On one particularly nasty encounter in the Feywild (result of a banishment spell), they where nearly defeated, and when they were pulled back into the realm of mortal men, one of the Displacer beasts they were fighting had merged with Bajeera.  Giving her special ability's and cool tentacles.

Monster Tags: Misc Creatureabberationbeast companion

Habitat: ForestGrasslandHill

ThamiortheDruid

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