Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (breastplate +2)
Hit Points 120 (18d8 + 40)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
17 (+3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +7, INT +7
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances Poison
Senses Passive Perception 13
Languages Common, Thieves' cant, Celestial, Elven
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Assassinate. During its first turn, the agent has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the agent scores against a surprised creature is a critical hit.

Evasion. If the agent is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the agent instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Once per turn, the agent deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the agent that isn't incapacitated and the agent doesn't have disadvantage on the attack roll.

Spellcasting. The agent is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): light, prestidigitation, mending, fire bolt, blade ward (bonus action)
1st level (4 slots): alarm, illusory script, magic missile, shield
2nd level (3 slots): alter self, darkness, detect thoughts, silence, misty step
3rd level (3 slots): counterspell, feign death, dispel magic, haste, tongues
4th level (3 slots): arcane eye, dimension door, psychic lance, wall of fire
5th level (1 slot): immolation, steel wind strike, teleportation circle

Actions

Multiattack. The agent makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Description

The Brotherhood of the Penitent is a secret organization, spoken of only in hushed whispers. Employed by the monarchy of Solaris, they act as a secret police, extending the kingdoms reaches behind the scenes. 

Previous Versions

Name Date Modified Views Adds Version Actions
11/21/2021 8:01:35 AM
11
1
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Coming Soon

Monster Tags: NPC

Habitat: Urban

Bippert

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