Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (1d8 + 5) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (1d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. Due to the corruption of this creature from demonic essence any creature that is poisoned also takes (1d4+1) necrotic damage until they are cured of the poison.
Web (Recharge 5–6). Ranged Weapon Attack: +8 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage). Creatures restrained in this manner also take 3 (1d4+1) necrotic damage due to the corrupted demonic essense infused in the webbing.
Description
To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.
This creature has mutated from the base form due to corruption from demonic essence. This process has a 90% chance of failure, in the case of a failed infusion the creature deals the matching necrotic damage of the bite attack to itself regardless of if the attack connects to the target.
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