Medium Aberration, Chaotic Evil
Armor Class 12 natural armor
Hit Points 18 (3d6 + 4)
Speed
STR
12 (+1)
DEX
15 (+2)
CON
18 (+4)
INT
2 (-4)
WIS
13 (+1)
CHA
11 (+0)
Damage Resistances Poison
Damage Immunities Cold, Necrotic
Condition Immunities Frightened, Paralyzed, Poisoned
Senses Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Deaf. The akata cannot make perception checks relying on hearing.

Weird Look. Any creature looking at the Akata must make a DC 12 wisdom saving throw. On a failed save the creature has disadvantage on attack roles for 1 round.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2)piercing damage. 

Void Spit. RangedWeapon Attack: +4 to hit, range 20/50 ft., 1 target. Hit: 5 (1d6 + 2) necrotic damage.

Description

The akata is a blue monster with waving tentacles for hair. It summons the power of the void to spit void onto its enemies. It has glowing yellow eyes, and normally doesn't hunt humanoids, but when riled, it will stop at nothing to kill its enemies. They can be trained to kill and hunt for rich or powerful people.

Habitat: ArcticUnderdark

glassserpent

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