Deaf. The akata cannot make perception checks relying on hearing.
Weird Look. Any creature looking at the Akata must make a DC 12 wisdom saving throw. On a failed save the creature has disadvantage on attack roles for 1 round.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2)piercing damage.
Void Spit. RangedWeapon Attack: +4 to hit, range 20/50 ft., 1 target. Hit: 5 (1d6 + 2) necrotic damage.
Description
The akata is a blue monster with waving tentacles for hair. It summons the power of the void to spit void onto its enemies. It has glowing yellow eyes, and normally doesn't hunt humanoids, but when riled, it will stop at nothing to kill its enemies. They can be trained to kill and hunt for rich or powerful people.
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