Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 14 (leather armor)
Hit Points 43 (5d8 + 10)
Speed 30 ft.
STR
13 (+1)
DEX
17 (+3)
CON
11 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
15 (+2)
Skills Intimidation +2
Senses Passive Perception 10
Languages Common and Halfling
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Nimble. The goon can take the Disengage as a bonus action on their turn.

Goon Type. The goon is one of the following types: Banded Duelist or Banded Arcanist. The goon’s type determines its action options, presented below.

Actions

Banded Duelist Actions

Multiattack. The goon makes two melee attacks.

Short Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 3) slashing damage.

Banded Arcanist

Daggar. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) slashing damage.

Innate Spellcasting. The arcanist's spellcasting ability is Charisma (spell save DC 14, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: eldritch blast (see “Actions” below), minor illusion

1/day each: armor of Agathys, arms of Hadar, hex, crown of madness, invisibility, hunger of Hadar.

Eldritch Blast (Cantrip). Ranged Spell Attack: +4 to hit, range 120 ft., one creature. Hit: 5 (1d10 + 2) force damage.

Reactions

Banded Duelist Reactions

Parry. The duelist adds 2 to its AC against one melee attack that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon.

Description

The low-level members of the Banded Kings are fiercely loyal to the 5 Crowns of the Banned Kings and believe in their mission wholeheartedly.

Previous Versions

Name Date Modified Views Adds Version Actions
11/21/2021 7:15:46 PM
12
2
1
Coming Soon

Monster Tags: NPC

Habitat: Urban

WintersMist

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