Huge Undead, Neutral Evil
Armor Class 16 Natural Armor
Hit Points 150 (15d10)
Speed 35 ft.
STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
8 (-1)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws STR +9, CON +7
Damage Vulnerabilities Radiant
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Psychic
Condition Immunities Charmed, Frightened, Grappled, Stunned
Senses Darkvision 60ft, Passive Perception 10
Languages Infernal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Legendary Resistance. (4/Day) If the Colossal Bone Golem fails a saving throw, it can choose to succeed instead

Regeneration. The Colossal Bone Golem regains 15 hit points at the start of its turn if it has at least 1 hit point and has enough corpses around it to help regenerate. If the Colossal Bone Golem takes radiant damage or or there are no corpses nearby, this trait doesn’t function at the start of the it’s next turn.

Actions

Multi attack. The Colossal Bone Golem can make two melee attacks: One with it's claw and one with it's fist.

Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 17 (1d10 + 9) bludgeoning damage. 

Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 23 (2d8 + 9) slashing damage. 

Wails of Woe. The dozens of mouths from the corpses that make up the Colossal Bone Golem collectively scream and wail in pain causing damage to those unfortunate enough to hear it. Creatures within 60ft of the Colossal Bone Golem must make a Wisdom Saving Throw (DC 16) and take 4d8 + 4 (32) psychic damage on a fail or half as much on a success. 

Frightful Presence. Each creature of the Colossal Bone Golem's choice that is within 60 feet of it and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Colossal Bone Golem's Frightful Presence for the next 24 hours.

Legendary Actions

The Colossal Bone Golem can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Colossal Bone Golem regains spent legendary actions at the start of its turn.

Claw. The Colossal Bone Golem makes a claw attack. 

Bone Throw (Costs 2 Actions).  The Colossal Bone Golem can make a ranged attack by taking one of the many corpses that make up its body and throw it at a target within range. Using this ability does 1d6 slashing damage to the Colossal Bone Golem as a result. Ranged Weapon Attack: +9 to hit, range 60/120 ft., 1 target. Hit: 16 (2d8 + 9) bludgeoning damage.

Description

When enough death occurs in a single place, a necromancer can take advantage of such a large supply of corpses to create a creature of great evil and undeath. When normal zombies aren't enough, the necromancer can combine the bones of corpses around them to form a Colossal Bone Golem, and amalgamation of dozens or sometimes hundreds of skeletons all moving as if they were one. The Colossal Bone Golem will serve the necromancer who created them until their creator dies or the golem itself is destroyed. 

  

Previous Versions

Name Date Modified Views Adds Version Actions
11/21/2021 8:24:44 PM
6
2
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Coming Soon

Monster Tags: undeadconstructmonstrosity

nerdmasterjake

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