Medium Humanoid (Any Race), Any Good Alignment
Armor Class 15 (leather, shield)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws STR +4, DEX +4, CON +3, INT +2, CHA +3
Senses Passive Perception 10
Languages Any two languages (usually Common and one other)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Parry (3/day). The initiate can deal 2 extra damage to a creature it hits on a melee attack if the target is with in 5 ft. of an ally of the operative that isn't incapacitated.

Actions

Multiattack. The initiate makes two dagger attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., 1 target. Hit: 4 (1d4+2) piercing damage. 

Light Crossbow. Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Reactions

Parry (3/day). The initiate adds its proficiency bonus to its AC against one melee attack that would hit it.

Description

The noble adventuring party known as Valor’s Call was founded by Strongheart, a resolute human paladin committed to destroying evil wherever it rears its ugly head. Strongheart alone determines who can become a member of this prestigious group, which has more members than those described here. (The other members, who do not appear in this adventure, are busy elsewhere.) Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. Only good-aligned characters are allowed to join Valor’s Call. This stat block represents a lesser member of the group.

Monster Tags: Valor’s Call

Habitat: Urban

ResnepsNrobnogard

Comments

Posts Quoted:
Reply
Clear All Quotes