Medium Humanoid (Any Race), Any Alignment
Armor Class 18 Plate Armor
Hit Points 120 (15d8 + 45)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
20 (+5)
INT
14 (+2)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws STR +9, DEX +8, CON +10, WIS +8
Skills Athletics +10, Intimidation +5
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Brave. The gladiator has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Sigmar Protects. +2 to wisdom saving throws.

Healing Stone. +6 HP regeneration per turn.

Actions

Multiattack. The gladiator makes three melee attacks

Mace. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d8 + 3) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Burring Light. +2 AC agents all Direct Damage Magical attacks.

 

Monster Tags: NPC

Habitat: Urban

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