Cell Absorption
Cell Absorption: The Blutsauger can bite into an opponent with it's fangs and cause them to bleed. It will suck it's opponent's blood through two canals in their fangs, turning the opponent's cells into skin tissue and other matter, regenerating or mutating it. Opponent is knocked prone. To dodge this, player should roll for a DC 13/+ Dexterity.
Bite: Blutsauger will launch itself onto it's opponent's shoulder and bite (range 5m/less), dealing 3(1d4) piercing damage.
Arm swing: Blutsauger will swing it's arm, bristling with spikes and sharp claws, onto it's target or multiple targets (range 10m/less), dealing 4(1d4) bludgeoning damage and knock them prone until the end of it's next turn. Knocked opponents have a disadvantage in Dexterity and strength throws.
Spiked Burst: Blutsauger will rack up spikes on it's shoulders and back, causing pressure on the inside, forcing the spikes out. It has high accuracy and will work as far as 103m and deal 8(1d6) piercing damage to one or more targets (if critical) and 7(1d4) if not.
Description
Blutsauger is a 14ft. tall humanoid being with a skeletal figure. It has two protruding fangs with canals and few organs. It's skin is largely made of a green cloth like material with a rough texture. It hunts at night and is invulnerable to physical damage during this time. It also goes into a sleep-like state in any damp area it could find during the day. The Blutsauger loves cold, wet, and dark places, choosing to lay in the shadows until night time. Might also hunt in packs.
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