Huge Monstrosity, Chaotic Neutral
Armor Class 15 Natural Armor
Hit Points 164 (10d12)
Speed 50 ft., Fly 25 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws STR +7, CON +7
Skills Athletics +0
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Darkvision, Passive Perception 10
Languages Can not speak or understand language
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 4) Piercing damage. 

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 4) Slashing damage. 

Dragon's Voice;

The Chimera's dragon head unleashes a roar of lightning aspected aether. All creatures further than 10 feet away from the Chimera(maximum of 90 feet) must succeed a DC15 dexterity saving throw or take 3d6 lightning damage, and are paralyzed. A creature that succeeds this save takes half damage and is not paralyzed.

Ram's Voice;

The Chimera's ram head unleashes a deafening bleat alongside a burst of ice aspected aether. All creatures within 10 feet of the chimera must succeed a DC15 dexterity saving throw or take 3d6 cold damage and their speed is reduced to 0 until the end of the Chimera's next turn. A creature that succeeds this save takes half damage and its speed is not lowered.

Chimera's Breath(Recharge 5–6);

One of the Chimera's heads exhales a powerful breath in a 15-­-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 damage on a failed save, or half as much damage on a successful one. The damage type depends on which of the Chimera's heads attacked; Lion's Breath: Fire damage; Dragon's Breath: Lightning damage; Ram's Breath: Ice damage; Scorpion's Breath: Poison damage.

Legendary Actions

Ram's Keeper (Costs 1 Action). The Chimera creates an icy patch below 1 creature within 60 feet. The creature starting its turn on this patch must succeed a DC15 saving throw or take 2D6 cold damage and its speed is halved for one minute.

Cacophony (Costs 2 Actions). The Chimera launches a electrified orb at one creature within 60 feet. The creature, and any creature within 10 feet of it, must succeed a DC15 dexterity saving throw or take 2D6 lightning damage and be are paralyzed until the end of their next turn. 

Description

The Chimera (Reborn) is a powerful creature created by the mages of Leyfall using Condensed Liquid Ceruleum as a mutagen. When their lab was abandoned, the Chimera made it it's home. Based off the "A Relic Reborn: Chimera" trial from Final Fantasy XIV for a campaign in that setting. 

Habitat: Mountain

whoreofavalon

Comments

Posts Quoted:
Reply
Clear All Quotes