Slippery: Bobi has an advantage on dexterity checks that rely on acrobatics, thievery.
Tough Skin: Bobi has an advantage on constitution checks that rely on poisons, acids, and diseases.
Spellcasting: Bobi is a 6-level spellcaster. His spellcasting ability is 2 (Spell save DC 14). The Salamander has the following druid spells prepared:
Cantrips (at will): Produce Flame, Poison Spray, Control Flames,
1st level (4 slots): Control Flame, Absorb Elements, Speak with Animals, Jump, Detect Magic
2nd level (3 Slots): Heat Metal, Flaming Sphere, Darkvision, Flameblade
3rd level (3 Slots): Daylight, Flame Arrows, Elemental Bane, Locate Animals or Plants
Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.
Swallow: The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
Action Melee Attack. Melee Weapon Attack: Dagger +8 to hit, reach 20/60 ft. Hit: +8
(1d10 + 7 ) piercing damage. (Including heated weapons reaction)
Enter the description for how bonus actions work for your monster here.
Heated Body. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.
Heated Weapons. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).
Amphibious. The Salamander can breathe air and water.
Standing Leap. The Salamander's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Bobi is a red and orange colored salamander. He stands at 2' 9 and weighs 35 pounds. He seems to have abilities centered around the fire element. He has a light shine on his skin and his body is always slick. Like he is screating a mucus-like substance. He seems to understand common but cannot speak it. Instead, he speaks in various guttural noises that amount to some sort of language.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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11/23/2021 12:27:44 AM
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