Multi attack: two claws, one screech
Action Melee Attack. Claws: +5 to hit, reach 5 ft., 1 target. Hit: (2d6 + 5) [slashing] damage.
Action Ranged Attack. Screech: +6 to hit, range 1/40 ft., any target. Hit: (2d8 + 3) [physic] damage.
as a bonus action call for any more creature in the vicinity (10-200ft)
Rage!. Any attack on this creature allows for it to attack the nearest party member
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Any race that has succumbed to DreamShard drug, becomes a shriveled pale version of self, but with animal strength.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/22/2021 11:55:21 PM
|
2
|
1
|
1
|
Coming Soon
|
Comments