Huge Monstrosity, Unaligned
Armor Class 16
Hit Points 170 (22d10 + 60)
Speed 45 ft., Climb 45 ft.
STR
27 (+8)
DEX
19 (+4)
CON
21 (+5)
INT
7 (-2)
WIS
18 (+4)
CHA
13 (+1)
Saving Throws STR +13, CON +10
Skills Stealth +9
Damage Resistances Acid, Cold, Fire
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Poisoned
Senses Blindsight 60 ft., Passive Perception 14
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Poison Aura. Any creature that starts its turn within 10 feet of the arachnid horror abomination takes 8 (2d8) poison damage.

Spider Climb. The arachnid horror abomination can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with the web, the arachnid horror abomination knows the exact location of any other creature in contact with the same web.

Web Walker. The arachnid horror abomination ignores movement restrictions caused by webbing.

Actions

Multiattack. The abomination makes two leg sweep attacks and one bite attack.

Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 8) piercing damage plus 11 (2d6 + 5) poison damage.

Leg Sweep. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 8) bludgeoning damage.

Web (Recharge 5-6). Ranged Weapon Attack: +9 to hit, range 60/120 ft., one creature. Hit: The target is grappled and restrained by webbing. While restrained in the arachnid abomination's web, a creature takes 6 (3d4) poison damage at the start of each of its turns. As an action, the restrained target can make a DC 17 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 10; immunity to poison and psychic damage).

 

 

Karma5003

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