Poison Aura. Any creature that starts its turn within 10 feet of the arachnid horror abomination takes 8 (2d8) poison damage.
Spider Climb. The arachnid horror abomination can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with the web, the arachnid horror abomination knows the exact location of any other creature in contact with the same web.
Web Walker. The arachnid horror abomination ignores movement restrictions caused by webbing.
Multiattack. The abomination makes two leg sweep attacks and one bite attack.
Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 8) piercing damage plus 11 (2d6 + 5) poison damage.
Leg Sweep. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 8) bludgeoning damage.
Web (Recharge 5-6). Ranged Weapon Attack: +9 to hit, range 60/120 ft., one creature. Hit: The target is grappled and restrained by webbing. While restrained in the arachnid abomination's web, a creature takes 6 (3d4) poison damage at the start of each of its turns. As an action, the restrained target can make a DC 17 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 10; immunity to poison and psychic damage).
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