Magic Resistance. The Crystalline Drake has advantage on saving throws against spells and other magical effects.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) slashing damage.
Blinding Reflection (Recharge 5-6). If the Crystalline Drake is in bright light it can maximize it's surfaces reflective capabilities, emitting a blinding bright light. Any creature in a 30 ft. radius that can see the Crystalline Drakehas to make a DC 11 Constitution saving throw or be blinded for 1 minute. The creature can repeat the saving throw at the end of each of it's turns, ending the effect on a success.
Invisibility. The Crystalline Drake magically refracts light around its self and turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the drake wears or carries is invisible with it.
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