Tiny Elemental (Half-Dragon), Lawful Neutral
Armor Class 13
Hit Points 14 (3d6 + 2)
Speed 20 ft., Fly 40 ft.
STR
10 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +4
Skills Perception +2
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Petrified, Poisoned
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 11
Languages Common, Draconic, Terran
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The Crystalline Drake has advantage on saving throws against spells and other magical effects.

Actions

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) slashing damage.

Blinding Reflection (Recharge 5-6). If the Crystalline Drake is in bright light it can maximize it's surfaces reflective capabilities, emitting a blinding bright light. Any creature in a 30 ft. radius that can see the Crystalline Drakehas to make a DC 11 Constitution saving throw or be blinded for 1 minute. The creature can repeat the saving throw at the end of each of it's turns, ending the effect on a success.

Invisibility. The Crystalline Drake magically refracts light around its self and turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the drake wears or carries is invisible with it.

ThomasRobinson

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