Spider Climb. The arachnid horror warrior can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with the web, the arachnid horror warrior knows the exact location of other creatures in contact with the same web.
Web Walker. The arachnid horror warrior ignore movement restrictions caused by webbing.
Multattack. The arachnid horror warrior makes one bite attack and one leg sweep attack.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) piercing damage plus 10 (2d6 +4) poison damage.
Leg Sweep. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Web (Recharge 5-6). Ranged Weapon Attack: +9 to hit, range 60/120 ft., one target. Hit: The target is restrained by webbing. While restrained in the warrior’s web, a creature takes 4 (2d4) poison damage at the start of each of its turns. As an action, the restrained target can make a DC 17 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 10; immunity to poison and psychic damage).
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