Medium Undead, Neutral Evil
Armor Class 10 (Natural Armor)
Hit Points 21 (3d8 + 9)
Speed 40 ft.
STR
13 (+1)
DEX
9 (-1)
CON
18 (+4)
INT
6 (-2)
WIS
9 (-1)
CHA
3 (-4)
Saving Throws DEX +1, CON +6, WIS +1
Damage Resistances Acid, Bludgeoning, Necrotic
Damage Immunities Poison
Condition Immunities Blinded, Frightened, Poisoned
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 9
Languages Understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Regeneration. The zombie regains 5 hit points at the start of its turn if it has at least 1 hit point. If the zombie takes radiant damage, this trait doesn’t function at the start of it’s next turn.

 

Actions

Multiattack. The zombie makes two bloody claw attacks, or one bloody bite attack.

Bloody Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. A creature damaged by this attack is poisoned until the end of their next turn.

Bloody Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage plus 3 (1d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the zombie regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Channel Blood (Recharge 6).  The zombie channels its blood into a nearby creature, healing it if it is an ally, and hurting it if it is a foe. Targets one other creature within 10 ft. of the zombie, dealing 9 (3d6) necrotic damage if it is hostile to the zombie, or healing 6 (2d6) hit points if it is friendly to it. Afterwards, the zombie takes 3 (1d6) radiant damage.

Description

Blood Zombies are constantly oozing undead monstrosities, covered in a thick layer of wounds and viscous, swirling, dripping blood, made from the desecrated remains of the victim's of ritual sacrifice; imbuing them with vampiric qualities through elaborate arcane and alchemical means. More difficult to create and maintain than regular zombies, they are nonetheless a favorite of vampires and necromancers who prefer a more gruesome and bloodthirsty variety of undead servant; one which is capable of more than just wearing down their opponents.

Previous Versions

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9/11/2021 10:23:36 AM
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11/23/2021 8:09:07 AM
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Blackenblood

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