Poor Depth Perception. The arctic cyclops has disadvantage on any attack roll against a target more than 30 feet away.
Camouflage. The arctic cyclops has advantage on Dexterity (Stealth) checks made to hide in mountainous and snowy terrain.
Multiattack. The arctic cyclops makes two spiked greatclub attacks.
Spiked Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Ice Chunk. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Echoing Roar (Recharge 6). The arctic cyclops lets out a deafening roar. All creatures within 30 ft of the arctic cyclops must make a DC 11 Wisdom save, or become frightened for a minute. Frightened creatures can reroll the save at the end of each of their turns.
Description
Arctic Cyclopes look very similar to their lowland counterparts, with a few notable exceptions. Their single large eye is the same, but Arctic Cyclopes usually boast thicker eyelashes to keep the snow out.
Arctic Cyclopes are covered with hair; hair that is more often than not covered in snow. This hair not only keeps them warm, but protects them from attacks and even helps them blend in with their snowy surroundings.
Arctic Cyclopes have also formed an unusual relationship with Yetis. While Yetis are territorial and tribal, Arctic Cyclopes have found a way to incite loyalty in the beasts. Arctic Cyclopes act as the leaders of the small tribes, being brought food by Yetis and hunting with them to bring down even larger prey. This symbiotic relationship has developed over lots of time, but the two creatures commonly work together.
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