Gargantuan Construct, Unaligned
Armor Class 30 Natural
Hit Points 500 (28d20 + 168)
Speed 20 ft., Burrow 20 ft.
STR
30 (+10)
DEX
5 (-3)
CON
25 (+7)
INT
1 (-5)
WIS
1 (-5)
CHA
27 (+8)
Saving Throws STR +19, CON +16, CHA +17
Damage Immunities Fire, Poison
Senses Blindsight 120, Passive Perception 6
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Constructed Weakness. The koboldzilla has the following flaws: Arcanothermic Engine. If the koboldzilla takes 10 or more cold damage in a single turn, it can’t recharge its Dragon Breath action until the end of its next turn.

Rustable. If the koboldzilla takes 10 or more acid damage in a single turn, it becomes restrained until the end of its next turn.

Immutable Form. The koboldzilla is immune to any spell or effect that would alter its form.

Kobold Apothesosis (Mythic Trait; Recharges after a Short or Long Rest). If the koboldzilla is reduced to 0 hit points, it doesn’t die or fall unconscious. Instead, buoyed by the belief of its kobold pilots, the koboldzilla ascends to sentient demigodhood. It regains 145 hit points and recharges its Dragon Breath. Its AC drops to 15, its Dexterity increase to 27 (+8), and its Intelligence and Wisdom increase to 16 (+3). All kobold pilots are incinerated in the process and it can’t use its Koboldapult legendary action until it finishes a short or long rest. Award a party an additional 7,200 XP (15,600 XP total) for defeating the koboldzilla after it uses Kobold Apotheosis.

Legendary Resistance (3/Day). If the koboldzilla fails a saving throw, it can choose to succeed instead.

*Loose Plating. When the koboldzilla is reduce to 70 hit points or fewer for the first time since it last finished a long rest, it loses some of its armour plating. Its AC is reduced to 18, its walking speed is doubled, and its Dexterity increases to 20 (+5). These effects last until it finishes a long rest.

Siege Monster. The koboldzilla deals double damage to objects and structures.

Actions

Multiattack. The koboldzilla makes three attacks: one with its dragon bite, one with its gazebo smash, and one it its tail. It can use Dragon Breath in place of its dragon bite.

Dragon Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 8) piercing damage.

Gazebo Smash. Melee Weapon Attack: +16 to hit, reach 10 ft., each target within a 5-foot-radius circle. Hit: 26 (4d8 + 8) bludgeoning damage.

Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 30 (4d10 + 8) slashing damage.

Dragon Breath (Recharge 5–6). The koboldzilla exhales fire in a 90-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Constructed Weakness. The koboldzilla has the following flaws: Arcanothermic Engine. If the koboldzilla takes 30 or more cold damage in a single turn, it can’t recharge its Dragon Breath action until the end of its next turn.

Rustable. If the koboldzilla takes 30 or more acid damage in a single turn, it becomes restrained until the end of its next turn. Immutable Form. The koboldzilla is immune to any spell or effect that would alter its form.

Kobold Apothesosis (Mythic Trait; Recharges after a Short or Long Rest). If the koboldzilla is reduced to 0 hit points, it doesn’t die or fall unconscious. Instead, buoyed by the belief of its kobold pilots, the koboldzilla ascends to sentient demigodhood. It regains 462 hit points and recharges its Dragon Breath. Its AC drops to 15, its Dexterity increase to 27 (+8), and its Intelligence and Wisdom increase to 20 (+5). All kobold pilots are incinerated in the process and it can’t use its Koboldapult legendary action until it finishes a short or long rest. Award a party an additional 90,000 XP (195,000 XP total) for defeating the koboldzilla after it uses Kobold Apotheosis.

Legendary Resistance (3/Day). If the koboldzilla fails a saving throw, it can choose to succeed instead.

*Loose Plating. When the koboldzilla is reduce to 200 hit points or fewer for the first time since it last finished a long rest, it loses some of its armour plating. Its AC is reduced to 20, its walking speed is doubled, and its Dexterity increases to 20 (+5). These effects last until it finishes a long rest.

Siege Monster. The koboldzilla deals double damage to objects and structures

Mythic Actions

The koboldzilla can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The koboldzilla regains spent legendary actions at the start of its turn. Tail Attack. The koboldzilla makes one tail attack.

Koboldapult (Costs 2 Actions). The koboldzilla fires a cluster of kobolds at a point within 120 feet of the koboldzilla. Each creature within 20 feet of that point must make a DC 22 Dexterity saving throw, taking 21 (6d6) piercing damage on a failure, or half as much damage on a success. Additionally, 4 (1d4 + 2) kobolds survive this ordeal, and land prone in unoccupied spaces within the area. These kobolds act on initiative count 1

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
11/23/2021 9:10:49 PM
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11/23/2021 9:23:27 PM
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11/23/2021 9:27:43 PM
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11/23/2021 9:30:03 PM
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11/23/2021 9:44:11 PM
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Phelegethon

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