Armor Class
18
(natural armor)
Hit Points
50
(8d10 + 10)
Speed
30 ft.
STR
20
(+5)
DEX
8
(-1)
CON
20
(+5)
INT
3
(-4)
WIS
11
(+0)
CHA
1
(-5)
Damage Vulnerabilities
Acid
Damage Resistances
Bludgeoning
Damage Immunities
Cold, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Candy Shell. Whenever the golem is subjected to cold damage, it takes no damage and instead regains a number of hit points equal to the cold damage dealt.
Actions
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 10 (2d10) bludgeoning damage.
Candy Breath (Recharge 3). The golem exhales shards of candy in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 20 (4d10) piercing damage on a failed save, or half as much damage on a successful one.
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