Surprisingly Sharp. Every slashing damage dealt by this creature apply a wound to the target creature. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each wound the creature have. It can then make a DC 13 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 13 Wisdom Medicine check, ending the effect of such wounds on it on a success.
Magical Scales. Upon taking 30 Slashing damage in a single blow, a 1st level Spell Scroll made from the paper scales of the Wyrm falls to the ground. The item can only be used in the Book Wyrm lair and the spell is determined by the DM.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage
Paper Storm (Recharge 4–6). The Wyrm exhales sharp confetti in a 30-foot cone. Each creature in that area must make a DC 13 dexterity saving throw, taking 6 (2d6) slashing damage on a failed save, or half as much damage on a successful one.
Description
Book Wyrms are a type of lesser dragon are usually found in the Feywild. Their white body is adorn with writing of all languages that keep rearranging themselves to form sentences that the dragon uses to communicate. Some bards and scholars often seeks those dragons for inspiration within those scales.
Favored by Magic
Book Wyrm posses a unique connection to magic. Their scales can form magical formulas that can be copied into spell scrolls by skilled artisan. Those shifting of their scales can sometime transport them to other planes and demi-planes when the writing on their scales forms the runes necessary for the spell Planeshift.
Lair and Lair Actions
A Book Wyrm Lair
Book Wyrm nest themselves in caves they dug out of solid stone. Probably where the saying paper beats rock came from. They keep the cave incredibly dry to make sure them and their hoard stay safe and without mold. They litter the cave with piles of valuable items turned into a piece of paper by their magic.
A Book Wyrm will always rush back to its lair in case of danger. As their fragile body doesn't allow for prolonged fighting.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row:
Apply Adjective. The dragon brand a random word on a target creature or object within the lair. That target gain the property of the branded word until the next lair action. Roll 1d4 to determine the word.
- Loud. The target is deafen.
- Heavy. The target become incredibly heavy becoming prone. the target can make a DC 18 Strength saving throw to move the target or itself.
- Interesting. The target become the only target of the dragon.
- Unstable. The target can use its bonus action to teleport up to 15 ft to an unoccupied space he can see. If the target is an object this effect is random.
To The Hoard You Go. An item the dragon can see turn into a sheet of paper with the name of the object written on it. Using an action to touch the writing ends the effect.
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