Large Celestial, Lawful Good
Armor Class 20 natural armor
Hit Points 104 (11d10 + 44)
Speed 35 ft.
STR
19 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
14 (+2)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws WIS +6, CHA +6
Skills Insight +6, Perception +9
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 19
Languages Telepathy 60 ft.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Angelic Weapons. The ardor's weapon attacks are magical. When the applaud hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).

Innate Spellcasting. The ardor's spellcasting ability is Charisma (spell save DC 14). The ardor can innately cast the following spells, requiring no material components:
At will: detect evil and good
3/day each: bless
1/day each: commune

Magic Resistance. The ardor has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The ardor makes two melee attacks.

Divine Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 13 (3d8) radiant damage.

Description

The highest ranking member of the third sphere, ardor are christened with the rank of Principalities. Presiding over the protection of the masses from evil spirits, they are equipped with a shield and armor of proof. Wielding the power of the celestial plane on those who encroach upon happiness, ardor are recipients of much adoration from those seeking salvation.

Clockwerk66

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