Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Camouflage. While motionless, the ooze is indistinguishable from a small tree.
Multiattack. The ooze makes two Pseudopod attacks.
Pseudopod. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage plus 14 (4d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target takes 7 (2d6) necrotic damage at the start of each of its turns.
Take Root. The ooze extends amorphous roots into the ground and grappled creatures. Each grappled creature must make a DC 14 CON saving throw or take 18 (4d8) necrotic damage, half on a success. While rooted, the ooze's speed is reduced to 0, creatures grappled by it are restrained, and the ooze heals for half the necrotic damage it deals. The ooze remains rooted until it ends the condition on its turn as a bonus action.
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