Medium Undead, Lawful Evil
Armor Class 12 Natural armour
Hit Points 16 (2d12 + 4)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws CON +4
Skills Religion +1
Damage Vulnerabilities Fire
Damage Resistances Necrotic
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Blindsight 60ft, Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Boggy Skin: When this creature takes slashing damage from a weapon attack, the attacker must pass a DC12 STR save or have their weapon get stuck in the bog martyr's skin. They can recover lost weapons by killing the martyr or passing the save on their following turns as an action.

Flammable: When this creature takes Fire damage, it's set ablaze. It can attempt a DC12 DEX save to put themselves out. This takes their action. While ablaze, they take 1D6 Fire damage at the start of each turn.

Immutable Form: This creature is immune to spells and spell effects that change its form.

Undead Constitution: This creature doesn't have to breathe, drink, eat and sleep.

Actions

Unarmed Strike: 5ft, +3 to hit, 1D4+1 Bludgeoning damage.

Club: 5ft, +3 to hit, 1D4+1/1D6+1 Bludgeoning damage.

Description

The bodies interred in the temple of Aram are buried in thick, peat to better preserve them over the centuries. Some of the bodies are enchanted to protect the temple in undeath. Uniquely, this process is a choice made centuries ago by the willing martyrs. If their alarm is tripped, they're ready to spring to life wielding heavy clubs and fight in defence of their temple. Their movements are stiff from years of being immobile but their strength has been magically preserved for the occasion. The skin of these undead is tough and sticky. Bladed weapons sometimes get stuck in their skin as a result of their boggy burial.

ByzantiaDev

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